Every issue of Strategy & Tactics, World at War, and Modern War includes 3-4 feature articles plus several shorter articles. Regular topics and columns include New Arenas (Modern War), For Your Information (Strategy & Tactics), Observation Post (World at War), and Weapons of War (Modern War) with fascinating details and unusual events, Media Reviews on books, films and other military history media. On Design with Joseph Miranda, our veteran game designer, explains how we also create simulations of battles and campaigns. We also run periodic reader surveys in which we gather feedback on the topics readers would like to see in the future — we use the feedback results in shaping future content and ensuring reader loyalty.

Our hallmark is that with every issue of Strategy & Tactics, World at War, and Modern War we produce a board game based on the topic of the lead article that allows premium game edition readers to go beyond just reading about history to see if they can duplicate or better the historical results. These simulation games also provide the opportunity for deeper analysis of battles and campaigns and exploration of the factors that influenced the outcomes.

A New Opportunity

New for 2018, Strategy & Tactics Quarterly provides an innovative alternative to our other three magazines and, indeed, from all other military history magazines. It differs from our other magazines by being longer, 116 pages, with more maps, at least 20, as well as more infographics and diagrams, plus a large map poster. Each issue is a single in-depth topic by one author. For 2018, the topics are Caesar’s Wars, a 100th anniversary edition of America in WWI, Stalingrad and WWIII: Five Decades of What If?



We create customized marketing campaigns to help you interact with our readership on multiple levels, ensuring your marketing message will have the greatest impact.

In addition to print advertising we can also provide:

Editorial support     |     Reviews     |     Custom sponsorships

Our goal is to help you increase sales and your marketing reach. Contact us today for a free consultation to see how we can help achieve and exceed your marketing goals.

Also now offering: Interactive Elements, Web & Marketplace Ads sold as package inclusions. (Please contact us for package deal information).

Current Ad Rates – Full Media Kit

Turning the Pages of History

Going beyond the usual narratives, the articles focus on the “how” and “why” of conflicts and are illustrated liberally with maps, charts, tables and pictures.

The Strategy & Tactics Press reader is YOUR consumer.
Reach this exclusive audience!


EDITORS and publisher

Our editorial team is comprised of military veterans and history experts with over a century of military history research experience. We pride ourselves on the in-depth analysis that goes into every article and product we create.

KYLE LOCKWOOD is the managing editor of Strategy & Tactics Press magazines. Kyle leads the S&T Press team and coordinates the day-to-day production, editing, and design for the magazines. Kyle is a combat veteran (Stryker Brigade in Iraq) and holds a Master’s degree in Military History.

CHRISTOPHER PERELLO is an associate editor of Strategy & Tactics Press magazines, and the primary developer for the folio and mini game lines for Decision Games. Author of dozens of articles, he has also designed more than 30 wargames. Chris served six years as an Army officer in armor and mechanized infantry units.

JOSEPH MIRANDA is an editor emiritus of Strategy & Tactics Press magazines. He is the designer of over 200 published wargames and has provided consultation services for DARPA, the Air Force and the Center for Army Analysis. Joseph is a former Army officer and has taught at the JFK Special Warfare Center.

CHRISTOPHER “Doc” CUMMINS is the publisher and CEO for Strategy & Tactics Press. He served nine years in the US Army as a division psychologist and combat stress specialist. He has over 30 years experience in magazine and game publishing, leading the publication of over 300 games and 400 magazine issues.